My last Milestone presentation was pretty indicative of the entire term. The term was, not a waste, but not practically effective. At least, for Seminar. I spent a long time working on a mechanic that I realized wouldn’t work. At Milestone 4.
Read More →UNIQUE
MECHANICS.
WORTHWHILE
STORIES.
mkb4/18/25
Blog Post #24 Beginningsmkb4/11/25
Blog Post #23 A Land of StoriesGriff informed me that it would be beneficial to look into runtime mesh generation— because that would update collisions in the smeared environment. This past week, I gained an ally! Matt, a fellow 1st year MFA student has joined the project!
Read More →mkb4/4/25
Blog Post #22 A New ApproachI've been looking into what Eli recommended after my last Milestone presentation— about how to fix the error that I made in working on alla prima, and about some options for effectively developing the mechanic.
Read More →mkb3/28/25
Blog Post #21: Order in the Brain (Part 1)Today I tried to do the Substances assignment for Texturing, using Substance Designer. I couldn't figure out how to make the material apply to the plane/cylinder. I wrote and submitted an application for the Epic Megagrant!
Read More →mkb3/28/25
Blog Post #21: Order in the Brain (Part 2)(continued)
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