My last Milestone presentation was pretty indicative of the entire term. The term was, not a waste, but not practically effective. At least, for Seminar. I spent a long time working on a mechanic that I realized wouldn’t work. At Milestone 4.
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Griff informed me that it would be beneficial to look into runtime mesh generation— because that would update collisions in the smeared environment. This past week, I gained an ally! Matt, a fellow 1st year MFA student has joined the project!
Read More →I've been looking into what Eli recommended after my last Milestone presentation— about how to fix the error that I made in working on alla prima, and about some options for effectively developing the mechanic.
Read More →Today I tried to do the Substances assignment for Texturing, using Substance Designer. I couldn't figure out how to make the material apply to the plane/cylinder. I wrote and submitted an application for the Epic Megagrant!
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Read More →I've been doing Morning Pages. From The Artist's Way. I can't change the past. So I can't make myself have gotten up earlier today. What I can do is provide positive reinforcement for the beginnings.
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Read More →I'm working on learning Marvelous Designer. I haven't gotten anywhere directly relevant to the Studio project, but I'm learning. Better to absorb more, faster, than to do less, slower.
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Read More →My improv show was a smash hit. I'm watching Fantasy Maps Should Be Weirder. It is making me think of how maps can be an art form, and not necessarily be moored to realism and geographic accuracy.
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Read More →I gave a good presentation yesterday! It was both a quality performance, and dense with content. I had some difficulty expressing in depth the mechanics of the Viewfinder mechanic, but I was able to put up a handful of full-screen gifs.
Read More →Today I finished modeling Mercutio's hair for the studio project. I also started the Viewfinder replication in UE5 tutorial two-part series. I have a new creative project percolating: a magical school known as Pearl Manor.
Read More →I had a dream Tuesday morning, including me playing Eternal Strands, which I hadn't played. I went to an improv comedy club here on campus for the first time. I had so much fun, and I did so well.
Read More →I am a bit behind. I forgot that there was no Seminar today. I turned in my fisherman wizard cloak Texturing assignment tonight, two days late. I also got the role of Macbeth for our studio project.
Read More →I've been hard at work. I spent roughly three hours each day over winter break working through an Udemy course, Unreal Engine 5 Blueprints - The Ultimate Developer Course. I have an idea for a spaceship game called Crossed Stars.
Read More →This semester could've been more effective, if I had focused my scope earlier on— and stuck with it. My Milestones changed drastically— twice. My ideas were explorative, and, I'd say, quite innovative.
Read More →I finished Arcane. I watched a video on Trench Crusade, a new grimdark tabletop skirmish game. I had my fashion show Friday night. I tried really hard to finish my self portrait.
Read More →I rewatched a VaatiVidya video on the art of Bloodborne II. I'm going to start playing Bloodborne. I have four new subclasses, bringing the number of subclasses up to an even 50!
Read More →I started modeling the gothic carvings in Alice's stone upper arm. I do not enjoy modeling, but for this, at least, it's easier than sculpting. I watched a tutorial on creating stylized hair in Blender.
Read More →I didn't sleep last night. I had roughly 20 hours of work done in the past week to show for this Milestone. I finished my overdue Totem Pole assignment. I played Final Fantasy XVI.
Read More →I'm catching up! I actually managed to get almost 20 hours of work done for this project during the past week! I've been doing some theoretical work to try and get my life in order— building a new keystone habit.
Read More →I worked on the religious aspect of the worldbuilding for this project. In the living Ettingrad, there is one cell of supernatural beings that grant mortals with power. They are called Sadists, because they feed off of powerful emotion.
Read More →I worked on the religious aspect of the worldbuilding for this project. In the living Ettingrad, there is one cell of supernatural beings that grant mortals with power. They are called Sadists, because they feed off of powerful emotion.
Read More →I started researching 2D animation in Blender. I watched Character Animation for impatient people and got good tips. I've had an idea for Pareidolia: Unbound— defending a witch's hovel against an onslaught of fairy Folk.
Read More →I watched a tutorial on rigging in Blender. Someone said I should make an animation demo in Blender of what the alla prima mechanic should look like— and leave the actual programming to a programmer. So I must learn to animate!
Read More →I need to take a few steps back. I've been doing quite a bit of work on my project(s), but not making a lot of progress. I've realized that I seem to have forgotten how to learn— at least in how it relates to starting from the very beginning of a learning curve.
Read More →This past week, I have gotten quite ahead. Here are my milestones— set two weeks apart. What is the project? From my project proposal: Working title Pareidolia: Unbound.
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